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My Coding/interest projects around Amiga, retro gaming and "stuff".


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   Amiga tactical squad turn-based games
 

While there wasn't Rebelstar on the Amiga, it's not to say that there weren’t no Tactical turn-based games. And to be more specific SCI-FI with line of fire/line of sight ranged combat.

On that definition these are the released titles:

Breach (1987)

By Omnitrend, this early entry offers simple playing with your squad of space marines facing other troops, alien, monsters and assorted array of robots and cyborgs.
Very simple no real flashy stuff, animation is almost nonexistent, minimal sound and no music. Makes full use of Amiga intuition, and is still playable up kickstart 3.1 and higher CPU's.
The game mechanics are simple enough (maybe to simple), and its controls are not bad, although it does take your time to get around how it works. Also, you have to add a commander and saving it, before starting the game executable - It's not pick up and play like Gollop Rebelstar.

 

This is a decent entry with the possibility of making your own maps/scenarios and play them - that's the strength of this title.

Breach 2 (1989)

By the same developer, it improves on somethings but also fumbles in others. 

Once you load the game you're greeted to music title screen. Nice addition, but not particularly memorable.

In the game the first you notice is the isometric view, and I mean really 45-degree angle between all axis. There aren't many games in such a perspective and it's quite simple why. It was only meant for engineering see throughs, not artistic takes on game views with such reduced pixel tiles and sprites. Still a good artist might actually work around it - some things work better than other, individually, but when put together they clash. As they still work as square tiles in an angular grid. It really messes with your head at first before you get used (if ever one gets used).


 

Also, there are two versions. The original and the enhanced, and while the enhanced has improved menus and slightly different sprite, I didn't notice anything really different on the graphics front.
All everything is still controllable by mouse, but it will take some time to get used, especially since the button and overall options are different from the original or in different places.
It does improve on having 8 direction movement and not only orthogonal.
It also adds more different type of units and more scenario goals and diversity. Also, you can link different mission and have the possibility to link them into a mini-campaign. You can still design your own scenarios and play them - and that might be where the fun could be found.
In short, the game has the potential, it just not lives up to it's full, in any area.

Laser Squad (1989)

Ah! The mighty Laser Squad... what can be said that hasn't been said before!...

Well, a lot. Yes - the music stands out both in the intro and in-game (really memorable and famous in the Laser Squad fan universe)!

 
 

Most game graphics, apart from animated intro and some image cutscenes (which are of variable quality), are a simple recoloring in most cases (based on both the ZX and C64) with limited improvement.
But what lets it down are the controls. Joystick/Keyboard only? More button / menu selections to do things that were almost instantaneous on ZX...  All the rest has been completely added into this version. And it plays accordingly.
In short - the original was exploring the full potential of the ZX-spectrum 48kb. The Amiga version does not, apart from some audio-visual additions, it does not use mouse and the control scheme is more complex/tedious than the original. While decent and playable enough. is a bit of let down for fans of the Julian Gollop original. On a more positive note, the Amiga L.S. offers a 2 player hot-seat game. And I'm sure it was the delight of many gamers.

Space Crusade (1990)

It's SCI-FI but does differ, when using own set of rules from the tabletop, rather than relying on a more "realistic" approach with its own fire rules, turn events, and random placement of units during in-game.

The probability is rather simple set of two different dice (white and red) and number depending on unit, attack/defense situation and bonus/penalty card played / events.

Sot it's difficult to place it on the same tactical level as the rest - but while debatable it is on the same mould.

  

 

It switches between top-down perspective for operations and isometric view for showing units firing/ dying or events unfolding.

It does allow for 3 players hot seat game, cooperative and/or competitive - that and for the fans of the tabletop will place high on their preferences. IMHO, the graphics work much better than the DOS version.


ACT OF WAR (1992)

Public Domain turn based, some will just dub it as Laser Squad clone. 

 

Boasting 3 difficulty levels, it offers line-of-sight as option (that's uncommon) and features explosive scenery.

The graphics are clean and easy to identify. It does not complicate a lot. It's reported that this game was written by Dave Smith in AMOS.

It's probably best with two players, although I cannot point really fault the computer IA - it offers a decent "challenge". 

More info can be found here: Act of War - amigapd


UFO: Enemy Unknown / XCOM (1994/5)

The Magnum Opus of the Gollop brothers for Microprose. Who doesn't know this one? From the Geoscape global management strategy, to the Tactical combat all projecting an amazing intuitive playing experience oozing with atmosphere.  

The dedication and quality are evident in the final product, in either AGA, ECS or CD32 dedicated versions. 


The music is brilliant, and sets the tone for all the play experience. The sounds adequate to good, fit the game in all instances.
The graphics adopt a classic isometric perspective that works so well. The graphics fit nicely and pop out with the relevant details, making it work all the way, with different unit sporting different flesh tones and haircuts (although not having much diversity, it actually works well).
The game mechanics are clearly updated, improved and adapted to all game events, offer enough versatility to make it worth. The procedural generated maps and all the different type of alien, events and actions, allow for so much re-playability. It never gets boring.
This is a big and complex game, and a 68030+ is clearly recommended. I remember playing on my A1200, and having some slowdowns. On my Amiga 4000 it faired adequately.


Taskforce (1994)

A squad level, turn based strategy game for Amiga & Amiga emulators. Originally release for this game was 1994. This game was distributed for free on CU Amiga as a popular coverdisc. In the end of the day this was still shareware.

I'm not too familiar with this one, and I really need to test it more, to give an objective opinion. But it has some nice identifiable graphics (nothing earth shattering) and nice music.

Download from ITCH.IO

Hilt II: The revenge (1996)

Produced by Mark Sheeky (very productive guy!), Hilt II is a sequel of sorts to the dungeon game Hilt, but more like to Taskforce in gameplay.




Very nice graphics with a nice metallic texture and does tick the most of the right boxes on the gameplay. 
It just did not click with me, and I can't quite put the finger on why...

You can download it from AMINET or from ITCH.IO


Final Chapter (2003/4)

Developed by Scot Gordon it's described as a laser squad type of game. But I would classify a sort of mix between Rebelstar / laser squad / space hulk (crusade) / UFO. 


This is a homebrew game, and the author wears that badge proudly. Started in 1993 and done in Blitz Basic, it clearly has the potential to deliver fun to players either as 1 player or much more in 2 player mode.
It's shown on a top down 2D / 2.5D, and graphics rank from good to adequate. The units pop out from the scenery and make it easy to identify the surrounds.

More info can be found on this EAB forum thread on Final chapter by SabreGolly

Rather than try difficult game mechanics, it tries to keep it simple so that the player can get into it with few tries. And it's a game that you feel you can try stuff out. It doesn't try to intimidate or daunt you. It's not to say that it's a walk in the park - but seasoned players will get grips with it quickly.

If I could point obvious faults are lack of music, and some menu options that are not obvious at first glance. But once you're used, none of that will bother or hinder the fun.

Highly recommended! You can download here from AMINET.


Tactical Squad based games but without the SCI-FI setting : 

Frontline(1989)

This is supposedly based on an existing tabletop game, and aims to be overly "realistic".


It really reminds me of sniper tabletop game, specially the monochromatic unit graphics seem like those cardboard/plastic squares with soldiers drawn into it. 

AFAIK, it wasn't that well received, being put on par with the PC version and both regarded as better than the original ST version.

Quite frankly I gave up after 10 minutes. It's really not intuitive or user friendly, and it really requires you to read the manual. And quite frankly the scenarios offered don't seem to offer that much variety.


Sabre Team (1992)

The only thing that keeps this one from joining the above list is not having a SCI-FI setting.



Al the other Squad Tactical based turn tropes are here.
The graphics range from great stills, to good ingame graphics and adequate button menus. They work very well. 
I admit the isometric perspective with show/reveal building rooms does put some disorientation. And I make some stupid mistakes because of that. Not so common with UFO...

It's well regarded as tactical squad turn based game. And I quite recommend you try it, if you haven't already - after all it's not an obscure game.


Task Force (1997/2000)

This is a different game with name Task Force. Written by Jens Granseuer with AmigaOS completely integrated with pull-down intuition menus and all. Viewed from top-down perspective, is totally controlled by mouse. 



Easy to pick up and understand the fundamentals, also provide scenario editor.
Serviceable client for this type of game IMHO.

Can be download from Aminet - game/think/TaskForce.lha


And Now for something completely different:

UFO: Enemy Unclothed

This a parody of UFO/XCOM.




It's well... Strange would be a common word to describe it. Instead of aliens you have mental sexual offenders. Yeah... It's... Well, if you're curious play it yourself!


Maybe there are more games like these around for Amiga...

Labels: Amiga, Games, Laser Squad, UFO

Saturday, 22 November 2025