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   Rebelstar 2 - Game development status
 

Project status

As of now I would classify above 90 % complete.

The game itself is playable in 1 or 2 player modes from start to finish.

It doesn't crash or have major bugs. All the original game is pretty much here.

The new assets and features, as well as some decisons about these, are the thing keeping it from being 99% complete.

But in its current form is in beta stage. AcidBottle is my main leading beta-tester, and has been an invaluable help. His input more than just bug reporting or suggestion have been a source morality boost, and helping me carry on with this project. This is what he has to say about this project:

"Rebelstar, Chaos and of course Rebelstar 2 are all in existence thanks to Julian Gollop. Have been a massive fan of his games and this genre since way far back, so when I see a remake for Amiga, well now you have got my interest 100%.

Given that many developers are secretive and protective of their games, it was more out of hope I offered my service to bug test. Hardwire reached out and we set about seeing what the status of play is. I use an Amiga 1200 with TF1260, with the option of removing to keep it at stock. WB 3.1 up to 3.2.2 used. There also had to be testing made on WinUAE, PiAmiga etc, since many now choose this option over original hardware.

Now initially, I was blown away, so much ground work and coding had already been done. It was a little rough around the edges, sure, but the basic gameplay is there. Initially there was simply silly bugs to squash, perhaps some text alignment or UI issues, the odd crash. These have all but now been fixed in relatively quick time. During this period the AI and UI were greatly improved, I can tell you now this game is tough so be warned! Thankfully these is now also many difficulty levels to suit everyone.

After achieving a really stable build, with some great work done on higher resolutions to max out the speed. All that is left, is needing polish and fine tuning. 

My humble input has been minimal at best but any bugs reported or features requested are handled or fixed. Feature creep is a thing, so I would say everything you would like to see in a modern remake has been achieved. At 90% or more now complete, this game is shaping up to be a true homage to a legendary series. "


The project % milestone has been reported in AmigaBill news stream.
You can watch and excerpt below:

AmigaBill NEWS - Rebelstar 2 90% complete!


Test hardware 

For now Rebelstar II is confirmed on working on the following hardware:

  • Amiga A1200 with 14mhz 020 2 MB Chip Mem (stock machine)
  • Amiga A1200 with 14 Mhz Motorola 68020 with 2 MB fast Ram
  • Amiga A1200 with TF1260, 128MB 060, mmu and no fpu
  • Amiga A1200 with 56 MHz ACA1230 Motorola 68030 and 64 MB RAM
  • Amiga A4000 with 25 Mhz A3640 Motorola 68040 and 16 MB RAM
  • Amiga A3000 with 16 Mhz Motorola 68030 and 16 MB RAM
As well as in the not native one (because other people will not have native hw):
  • The A500 Mini
  • Various instances of WinUAE

The game is planned to run on any machine with at least 1mb (512kb chip + 512kb fast), taking advantage of more memory if available. 

Tuesday, 13 January 2026