A quick post - Check out the review of UFO: Enemy Unknow on the Amiga by UKGN_Zoidberg
In here he goes on a "brief" history about Julian Gollop and his games past and present! A defintelly must watch!
I'll have to complile a list of videos and magazines that deal with Julian Gollop gaming history one day.
Saturday, 17 January 2026
Rebelstar 2 - Amiga version played on #WNW
I've been hard at work to get Rebelstar 2 finished. And its getting to more people to beta test it and also give their impressions. Mitch on Discord has suggested CharliesFAR #WNW (WHAT'S NEW WEDNESDAY) Twitch stream to show off project development so far. AcidBottle vouched for them. So I was like - "This should be fun!"
The stream was yesterday, and boy it was a rollercoster for me! You can watch it on the link below - It's timed to the start of the Rebelstar bit (almost an hour long):
I kept typing frantically at the keyboard as I was playing it in my head. In reality CHARLIESFAR play, thoughts and reactions were absolutely incredible. It made the experience so gratifying as he discovers the game for the first time and gets his bearings, and consitently gets the hang of it.
While it was a short play it was very eye-opener and I had a few notes taken. Also I can add the Mister to hw supported, but I did find some weird corruptions which do not happen on UAE or original, I have to dig further on what's behind the Mister or the commodities and hacks he might be running.
Joining in were a bunch of people were ULARISBADDLER who's the designer/programmer on ArchRebel Tactics, and NIVRIG who you all know the Rogue Declan game (which seems a major fan of the old Rebelstar / Laser Squad games.
When I saw, the replay above I kept finding that a lot of people were reaching to me and I was completely oblivious, nervously trying to get some instructions to Charlie while he was playing and cursing the time lag. Sorry people I just was in my little world.
But I guess I'll have to do FAQ sooner rather than later!
Anyway, if you're into Retro - just tune in Wednesday on the CharliesFAR streams! It made me a fan of it! And check out the rest of the stream, specially Amiga Dig-dug 2 by JOTD, the C16 Ghost'n'Goblins, as well the MSX2 Angelic Warrior!
Thursday, 15 January 2026
Rebelstar 2 - Game development status
Project status
As of now I would classify above 90 % complete.
The game itself is playable in 1 or 2 player modes from start to finish.
It doesn't crash or have major bugs. All the original game is pretty much here.
The new assets and features, as well as some decisons about these, are the thing keeping it from being 99% complete.
But in its current form is in beta stage. AcidBottle is my main leading beta-tester, and has been an invaluable help. His input more than just bug reporting or suggestion have been a source morality boost, and helping me carry on with this project. This is what he has to say about this project:
"Rebelstar, Chaos and of course Rebelstar 2 are all in existence thanks to Julian Gollop. Have been a massive fan of his games and this genre since way far back, so when I see a remake for Amiga, well now you have got my interest 100%.
Given that many developers are secretive and protective of their games, it was more out of hope I offered my service to bug test. Hardwire reached out and we set about seeing what the status of play is. I use an Amiga 1200 with TF1260, with the option of removing to keep it at stock. WB 3.1 up to 3.2.2 used. There also had to be testing made on WinUAE, PiAmiga etc, since many now choose this option over original hardware.
Now initially, I was blown away, so much ground work and coding had already been done. It was a little rough around the edges, sure, but the basic gameplay is there. Initially there was simply silly bugs to squash, perhaps some text alignment or UI issues, the odd crash. These have all but now been fixed in relatively quick time. During this period the AI and UI were greatly improved, I can tell you now this game is tough so be warned! Thankfully these is now also many difficulty levels to suit everyone.
After achieving a really stable build, with some great work done on higher resolutions to max out the speed. All that is left, is needing polish and fine tuning.
My humble input has been minimal at best but any bugs reported or features requested are handled or fixed. Feature creep is a thing, so I would say everything you would like to see in a modern remake has been achieved. At 90% or more now complete, this game is shaping up to be a true homage to a legendary series. "
The project % milestone has been reported in AmigaBill news stream. You can watch and excerpt below: